Getting started
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Getting started
Before starting roleplaying, you must create a topic at country informations :
https://enhancedgeopolitical.forumactif.com/f5-countries-informations
That topic must include the following :
A information sheet made of at least :
• Name
• Government
- Government type
- Leader
• Flag
• Capital
• Population
• Currency
• GDP
It also need to include the following things :
• Budget (which you could need to vote every year if you are a democracy)
• Constitution (optional )
https://enhancedgeopolitical.forumactif.com/f5-countries-informations
That topic must include the following :
A information sheet made of at least :
• Name
• Government
- Government type
- Leader
• Flag
• Capital
• Population
• Currency
• GDP
It also need to include the following things :
• Budget (which you could need to vote every year if you are a democracy)
• Constitution (optional )
Re: Getting started
ADVISES :
All of your choices will influe on your populations choices, your foreign policies and your economy . Each choice must be carefully made to avoud getting out of budget and ruining yourself or getting the population against you .
Re: Getting started
If allowed, you might join the government of a country if the roleplayer in charge approved you .
Rules #1
Countries whose GDP per capita exceed 65.000 will require staff clearance
All countries will have to show the GDP / capita , to calculate it , just divide GDP/Population .
This rule does not apply to micro-nation or cities states for whom max GDP/capita is 85.000 for micronations and 115.000 for cities states (more will also require staff clearance)
There is also a max GDP and population allowed without staff clearance .
As of now , GDP can’t exceed 22 trillions and population can’t exceed 320 millions without staff approval .
countries may not be allowed to own more than 2000 nuclear warhead without staff clearance (by the way avoid to get that exact number or avoid to get nukes if you are not a country with a background that would allow to own such weapons)
Upcoming rules concerning naval assets
rules potentially subject to further changes
Individuals wealth may not exceed 120 billion in any way except if asked to moderators previously .
All countries will have to show the GDP / capita , to calculate it , just divide GDP/Population .
This rule does not apply to micro-nation or cities states for whom max GDP/capita is 85.000 for micronations and 115.000 for cities states (more will also require staff clearance)
There is also a max GDP and population allowed without staff clearance .
As of now , GDP can’t exceed 22 trillions and population can’t exceed 320 millions without staff approval .
countries may not be allowed to own more than 2000 nuclear warhead without staff clearance (by the way avoid to get that exact number or avoid to get nukes if you are not a country with a background that would allow to own such weapons)
Upcoming rules concerning naval assets
rules potentially subject to further changes
Individuals wealth may not exceed 120 billion in any way except if asked to moderators previously .
Re: Getting started
ADVISES :
Your budget is equal to the amount of money your government can spend .
Usually, the budget is always inferior to the GDP and is mostly due to taxes and reforms.
So how can i make my budget bigger ?
You will need to taxes more your citizens, trade or things like that but be aware that mass taxes will lead to consequences and it could disturb your policies .
Re: Getting started
ADVISES :
Your overhall military strength is determined by several factors such as the amount of soldier and material, the quality of your soldiers training, the age of your equipement and the technology used.
Other factors can strengthen your military strength in some domains, such as your doctrina .
A well planned military with an average budget will always be more performant than a military with a gargantuan budget but badly planned .
The conflict system will be determined by admins and will depend on strategy, equipement and other factors . Only a well planned war can be won .
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